Inuit Games
Elementary - Curricular 2025
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Cultural Context:
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In the Inuit tradition, there is a practical goal for each Inuit Game (for example, strength, agility, coordination, endurance, practical skill development). Each game helps community members hone the hunting and survival skills they need in order to thrive in their Arctic landscape. The games are played throughout life as a in order to keep one’s skills sharp. The practical skill practiced in each game should be discussed as a part of its instruction. Many of these games are included in the competitions at the Arctic Games, for which communities come together from across the Arctic.
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Perhaps unique to the Arctic Games, and the practice of each traditional skill through games, is the spirit of cooperation within the competition. It is desirable for Inuit community members to master the hunting and survival skills represented by each game so they may contribute to the survival of their entire community. If one person is hurt or displays poor skills, that person cannot effectively contribute to the village. Community members work together for the survival of all in their community, and as such focus on any one individual is strongly discouraged. Therefore, even though the competitive nature of the games encourages improvement amongst competitors, the ultimate goal is to ensure the entire community improves so their hunts may be successful and everyone is kept safe.
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At the Arctic Games, competitors are given three attempts to obtain their personal best. After each attempt, other competitors will step forward and offer their suggestions for improvement in order to help their peer improve. As individuals improve and get stronger, so does the chance of survival for everyone in the community. Competition is the motivation, but cooperation is ultimately the key to success.
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Sample Inuit Games Groupings:
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Push-Pull and Wrestling/Strength Activities/Games: Muskox Manoeuvers, Back Push, Leg Wrestling, Arm Pull, Hand Pull
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Agility Games: Ice Floes, Alaskan High Kick, One Foot High Kick, Two Foot High Kick, Kneel Jump
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Balance and Core Strength: Nose to Item on Ground In Front, Reaching and Placing an Object
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Endurance Games: Knuckle Hop, Running Race
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Equipment
- A fully stocked first aid kit must be readily accessible. (Consult Appendix D – Sample First Aid Kit)
- A working communication device (e.g., cell phone) must be accessible.
Clothing/Footwear/Jewellery
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Appropriate clothing and footwear must be worn (for example, bare feet, running shoes, or when outside, winter boots).Sock feet are not permitted. Long scarves must be tucked in or removed.
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No jewellery is permitted.
Facilities
Environmental Considerations
Special Rules/Instructions
- Safety rules associated with the activity must be clearly communicated to the students prior to participation and reviewed/enforced as necessary throughout the activity.
- Skills must be taught in proper, traditional progression:
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- Warm-up
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- Agility Games
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- Balance/Core Strength Activities
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- Push/Pull and Wrestling/Strength Activities/Games
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- Endurance Games
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- Cool down
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- The students’ body position must be checked by the teacher for proper positioning prior to each activity.
- For Agility Games, the technique for proper landing must be taught.
- Students must be instructed that the Mouth Pull, Ear Pull, Neck Pull and Airplane are not appropriate activities.
- Prior to the activity, establish rules and procedures (for example, stop/start signal, signal to concede to partner, boundaries).
- For Push/Pull and Wrestling/Strength Activities/Games (i.e., muskox manoeuvers, back to back push, leg wrestling, arm pull, hand pull), students must compete with partners of similar weight, strength, and ability.
Supervision
- Direct Supervision is required for the duration of all other components of the activity (e.g., equipment setup and take down, warm-ups/cool downs, application of the skills and games).
First Aid
Definitions
Mon, 08/10/26 08:03 am